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Unlocked by defeating the resident raiders. If not yet secured, may be highlighted by a Minutemen radiant quest. Unlocked by completing a radiant quest given by the residents. Unlocked by completing the Troubled Waters quest for the residents - or by murdering the robot inhabitants. South and slightly west of Starlight Drive In. You must complete a radiant quest given by the human residents to unlock this one. Ten Pines BluffĪlmost directly east of Sanctuary Hills. If not yet secured, may be highlighted by a Minutemen or Railroad radiant quest. Unlocked by clearing the resident molerats. A favourite building location due to its nice flat carpark landscape and standing water. Southwest of Sanctuary Hills and Red Rocket Truck Stop using these two locations as line indicators and continuing in that direction will bring you right to it.
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Unlocked by clearing out the resident Ghouls. Sunshine Tidings Co-opĪ fair distance south of Sanctuary Hills, on the other side of a lake. If not yet secured may be highlighted by a Minutemen radiant quest. Unlocked by completing the quest Returning the Favour or murdering the human residents. South of Sanctuary Hills and a short jog south west of Red Rocket Truck Stop. Unlocked simply by visiting and clearing the enemies, but if not yet secured may be highlighted by a Railroad radiant quest. You encounter Dog here see our page on recruiting Fallout 4 companions for details. You will pass by this location during the main quest Out of Time. South east of Sanctuary Hills, on the road to Concord just past the bridge and memorial statue. This also opens a short settlement tutorial quest called Sanctuary and unlocks the Minutemen faction quests (see our Fallout 4 main story and side quest checklist for more information). You must complete the main questline mission When Freedom Calls to unlock the settlement. Located to the east of your starting vault and visited in the course of the main quest.
#Fallout 4 power to the people full
Note that this list does not include Home Plate, which does not function as a full settlement mechanically. The remaining settlement locations can be very high risk, or are associated with late game questlines. 12-18 are a little more challenging but can be secured early on with care. Settlement locations 1-11 offer very little challenge to players and can be secured very early in the game as you make your way to Diamond City. Visit them on your own to receive quests direct from inhabitants, or wait for your faction to direct you to unlocking it. There are 29 settlement locations in the base version of Fallout 4. Without further ado, here are the settlement locations in Fallout 4, divided by where they appear in the main game or DLC and listed in suggested order of discovery accounting for the difficulty of nearby enemies. It's best to bring commonly used junk like gears, springs and oil with you on these quests as the settlement locations themselves may be short on these vital components until you set up trade routes. If you unlock a settlement location during a radiant Faction quest, you'll often be tasked with establishing minimum viable resources and defence to complete the quest. The Minutemen and Railroad factions will often point you at settlement locations you have not yet discovered through radiant quests. While some Settlements in Fallout 4 are unlocked simply by discovering the locations and clearing out any baddies, others will require you to clear specific or radiant quests. Settlement locations is one of the most requested Fallout 4 topics we see, so here, at this very late stage, is a list of all 36 of them across the base game and DLC add-ons.
#Fallout 4 power to the people how to
Here's how to unlock them all.įallout 4 has been reissued in game of the year form, so lo and behold we've somehow found time to add to our venerable Fallout 4 guide. Fallout 4 settlements are key to bringing in caps or setting yourself up in style.
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